Stonetop · A Record of Hill & Hearth Player's Copy · sign in as the Steward
Chapter VII

Calendar — Hearthwane, Year 1

The Calendar tracks the village's year between sessions. Most of the time you'll touch this page to record a festival, mark a new improvement, or run the Seasons Change procedure that advances time and resolves long-arc threats. Tap Run Seasons Change at the end of a session's downtime to step forward a season.

When
Hearthwane · year 1
Size
village
This season — how it plays

Hearthwane · spring

Snow melts; petrichor on a southerly breeze; hopeful green poking through dead-brown grass.

Roller
whoever is most hopeful
Roll
roll +Fortunes
Surplus
No automatic surplus. Aurochs hunt, Harnessing the Stream, and other improvements may grant it.
Threats
On a 7–9, a threat to the steading makes itself known or gets worse. On a 6–, threats abound.
How a Seasons Change works

Resolved during downtime, towards the end of a session. Book I, p. 516–525.

  1. Pick the roller. Each season calls for a different emotional state at the table:
    • Spring — whoever is most hopeful
    • Summer — whoever is most content
    • Autumn — whoever is most determined
    • Winter — whoever is weariest (rolls 1d4+Population to consume Surplus first), then the table rolls +Fortunes
  2. Roll. Spring / Summer / Autumn: roll +Fortunes. Winter: first 1d4+Population to determine Surplus consumed (1d2+Pop for a hamlet, 2d6+Pop for a town), then +Fortunes for how harsh it is.
  3. Apply the outcome.
    • 10+ (spring/summer/autumn): pick 2 seasonal gains; mark XP.
    • 7–9 (spring/autumn): pick 1 seasonal gain, but a threat makes itself known or advances.
    • 7–9 (summer): pick 1 seasonal gain.
    • 6− (any): threats abound. A monster attacks, multiple threats advance, tensions boil over, the weather turns. Don't mark XP.
    • 10+ (winter): a mild winter — each player names a local NPC their relationship improves with.
    • 7–9 (winter): the steading must consume an additional 1d4+Population before winter ends.
    • 6− (winter): as 7–9, plus threats abound.
  4. Generate or consume Surplus.
    • Spring: no automatic generation. Built improvements (Aurochs Hunt, Harnessing the Stream) may grant it.
    • Summer: village generates 1d4−1 Surplus.
    • Autumn harvest: roll 1d4; the steading generates that much Surplus.
    • Winter: consume the rolled amount. If Surplus runs out, reduce it to 0, drop Fortunes by 1, and pick one: lose Population, lose a resource, lose an NPC, or your PC dies/leaves/retires.
  5. Reset Fortunes to +1 (or +0 if the village is malcontent).
  6. Advance the calendar. Move to the next season. Spring → Summer → Autumn → Winter → Spring (Year +1).

The wizard above records each turn to the season log, advances ticked threats by one grim portent, and resets Fortunes for you.

Festivals & observances

A line or two each — the seasonal rite or holiday Stonetop keeps. Optional but flavorful when a Seasons Change rolls around.

Hearthwane · spring

— not yet recorded —

Highsun · summer

— not yet recorded —

Sereneharvest · autumn

— not yet recorded —

Wolfdark · winter

— not yet recorded —

Chapter · VI Calendar Greenmonth · the XVII day