Calendar — Hearthwane, Year 1
The Calendar tracks the village's year between sessions. Most of the time you'll touch this page to record a festival, mark a new improvement, or run the Seasons Change procedure that advances time and resolves long-arc threats. Tap Run Seasons Change at the end of a session's downtime to step forward a season.
Hearthwane · spring
Snow melts; petrichor on a southerly breeze; hopeful green poking through dead-brown grass.
How a Seasons Change works
Resolved during downtime, towards the end of a session. Book I, p. 516–525.
- Pick the roller. Each season calls for a different emotional state at the table:
- Spring — whoever is most hopeful
- Summer — whoever is most content
- Autumn — whoever is most determined
- Winter — whoever is weariest (rolls 1d4+Population to consume Surplus first), then the table rolls +Fortunes
- Roll. Spring / Summer / Autumn: roll +Fortunes. Winter: first 1d4+Population to determine Surplus consumed (1d2+Pop for a hamlet, 2d6+Pop for a town), then +Fortunes for how harsh it is.
- Apply the outcome.
- 10+ (spring/summer/autumn): pick 2 seasonal gains; mark XP.
- 7–9 (spring/autumn): pick 1 seasonal gain, but a threat makes itself known or advances.
- 7–9 (summer): pick 1 seasonal gain.
- 6− (any): threats abound. A monster attacks, multiple threats advance, tensions boil over, the weather turns. Don't mark XP.
- 10+ (winter): a mild winter — each player names a local NPC their relationship improves with.
- 7–9 (winter): the steading must consume an additional 1d4+Population before winter ends.
- 6− (winter): as 7–9, plus threats abound.
- Generate or consume Surplus.
- Spring: no automatic generation. Built improvements (Aurochs Hunt, Harnessing the Stream) may grant it.
- Summer: village generates 1d4−1 Surplus.
- Autumn harvest: roll 1d4; the steading generates that much Surplus.
- Winter: consume the rolled amount. If Surplus runs out, reduce it to 0, drop Fortunes by 1, and pick one: lose Population, lose a resource, lose an NPC, or your PC dies/leaves/retires.
- Reset Fortunes to +1 (or +0 if the village is malcontent).
- Advance the calendar. Move to the next season. Spring → Summer → Autumn → Winter → Spring (Year +1).
The wizard above records each turn to the season log, advances ticked threats by one grim portent, and resets Fortunes for you.
Festivals & observances
A line or two each — the seasonal rite or holiday Stonetop keeps. Optional but flavorful when a Seasons Change rolls around.
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